Friday, February 26, 2010

Notes 2/26

Raw----> Finished (Technical, formal vocab, research, history/theory/context, criticality)
Good-----> Excellent

*****think Critically about your research so that you can better edit*****

Editing:

1. Recognize good first moves:
- can it impact you? can you impact it? in a positive/ or negative way?

2. Intuition and Analysis *********in any order********
- Gut/heart/skin/mind/subconscious
- Observing/listening/ describing/analyzing/ the relationships and qualities
- compare them to an intention
- make an interpretation (how it makes you feel?!)
- make an evaluation of

3. Marriage of Form and Intention
- intention = touchstone-----> why are you doing this, why does it matter?!?!

* intention--> what is your purpose and how does that relate to your project
--> what do you want people to think about/feel
--> IMPACT on others

Overall unified experience

A. Documentation (interview)
B. Voice as Instrument
C. Montage
D. Narrative (interview)
E. Abstract Sound
F. List

Brainstorming Responses 2/19

1. Chivalry is dead
- get different points of view (boys/girls)
- what is chivalry today? Is it dead? who/what killed it? Why?
- what are some of your experiences with chivalry? good? bad?

2. The element of Surprise
- what sounds come from a surprise?
- whats the best surprise you've ever had?
- bad suprises? good surprises?

3. Over purchasing/consumerism

Friday, February 19, 2010

Important Things I Learned in class 2/19

1. your best ideas come to you while your mind is most connected to your body in a rhythmic way. For example, running, swimming, taking a shower

2. When you get your idea think What?Who?How?When?Why? and then sleep on it and go back to it in the morning

3. There are many different Structures that add to a sound work such as :
-Narrative
-common sounds
-montage
-documentation
-abstract sounds
-voice as an instrument

Notes 2/19

How do you make a work about something that interests you? that you truly care about?

Research= Engagement
-trust process
-begin with questions
-know your sound vocabulary

*be spatial and relaxed in your own body

Generating material
-existing archives
-Proceeduralism
-Paying Attention (mind and body)

Sound Structures and Genres
-Narrative
-List
-Montage
-Documentation
-Abstract Sound
-Voice as instrument

BRAINSTORMING

Sunday, February 14, 2010

What are the four steps to the creative process, in your own words?

The first step of the creative process is allowing your mind and imagination to open up. Although this is hard to do, taking this first to quite your mind and your thoughts will clear your slate so that you can allow fresh and creative thoughts to enter your mind. The second step, or the incubation stages is when you sit on your idea and think about it. This may take several days to complete, but it is important to thoroughly think through your idea and decide to go with it. The third step is "illumination" when the idea just pops in your head after sitting in your unconscious state of mind. Although this is the most gratifying stage, it takes careful completion of the two stages before to come up with a solid idea. The last stage of the creative process is taking action on the execution of your idea. Often times we come up with strong, imaginative ideas, but we do not have enough motivation to actually act on them.

What is functional fixedness and what are the problems that are associated with this way of thinking?

functional fixedness is a persons tendency to think narrowly and "inside the box", instead of allowing your mind to wander and think about things in a new and different light.

What are the benefits of group brainstorming?

By group brainstorming, it allows you to come up with ideas and combinations of ideas that you would have never thought up by yourself. It allows you to play, and laugh, as well as think in an environment where nothing is wrong, silly, or stupid.

Explain a time when you used this (or parts of the) process in the past for a project or creative solution to an everyday problem. Do you think these stages were beneficial to the end result?

For my 3D group bag project last semester, I was in a group of 4 people where we had to come up with 2 designs for a paper bag, that would carry a heavy bird sculpture. We sat down all together and just started drawing, planning, and collaborating on a piece of paper between us all. After a good thirty minuets, we had up to 25 ideas for each of us, then we combined and used different combination's of all our ideas to come up with our final designs. This process was extremely beneficial to me because it allowed me to collaborate with my peers and contribute to come up with new and fresh ideas that I would have never thought up by myself.

Are there any methods for finding new ideas that tap into emotions, physical sensations, or actions, which serve as doorways to creativity?

By day dreaming, it allows a person to enter a zen like "flow state". This state allows a person to relax, and allow their unconscious to focus and roam free. You empty your mind into a simpler state and allow ideas to flow in and out peacefully. This same state is experienced by meditation by monks and athletes.

How would this kind of kinesthetic (physical movement), or emotional intelligence fair during the 1500-1800 in Europe?


Friday, February 12, 2010

Important Things I Learned in class 2/12

1. Timbre is not "timber". It is the where the sound has originated from, and how the different variations of that noise are organized. For example if I hit my pen against a glass bottle, would it make a different noise if I struck it closer to the top v.s the bottom? against a bigger or smaller bottle? with a pen or pencil? cap on or off?
2.artists have the power to influence culture, and the way that society thinks, what we think is acceptable, what we think is beautiful
3. you really should test your project on the classroom speakers because the sound varries between your headphones and the big speakers

Notes 2/12

Timbre: special quality of sound that has to do with its point of origin
*what material is making the sound, and how is it organized? (think orchestra)

constancy v.s variation (tattoo it on your forehead)

how do artists and designers make people feel something?

sound forms and how they affect us:
-perspectival space, realistic v.s abstract

abstract sound forms: simultaneity (everything happening at the same time), transitions through balance between constancy and variation(likeness and difference), Timbre, Rhythm, Pitch/Tone, Non- music

Abstract Sound Interpretations: edgy, sublime, mysterious
*music= melody, harmony, beat * music= no no

Abstract Sound Jam: American Beauty, Nike, Sunny in Philly(edgy); John Oswald, Beethoven's Ninth Stretched; Hugo Ball

Historical Roots
- The Reformation 1500-1700
- female/ close to nature/close to the body = witch
- The Renaissance 1500- 1800
- explosion of scientific knowledge- thinking became king
-The Industrial Revolution 1700-1850 (western world)
- ability to harvest machines, ability to to turn nature into products
- Art Press and Museums
- Futurism, Surrealism, DADA, Fluxus

Edgy- nature and body is good, or nature and body are bad
Sublime- nature is awesome, or nature is dangerous
Mysterious - rational education is for the working class, sensing and feeling are for the rich

Reaction to lecture:
One of the most valubale things that I learned out of this lecture is that artists and designers have the power to make culture by breaking cultural norms. By doing this, it forces people to form an opinion on things (edgy, sublime, mysterious etc...). Sexy, Rythmical, and more ironic sounds/art/or things that are different that go against the norms of society are responsible for our cultural shifts. It is evident all throughout history through the development of our culture, the role or men and women, and the evolution of technology and sounds.

Tuesday, February 9, 2010

Extra Credit Question #1

How does Lenny Riefenstahl manifest power through the aesthetic choices of her nazi films?

Lenny Riefenstahl was a German Actress/film directer who was very well known for her propaganda and uses of aesthetics towards the Nazi war effort. Through her films she displays only blond haired, blue eyed boys. This suggested that only boys who were blond and had blue eyes were more accepted in society, putting down anyone who did not meet the criteria. She did not use any negative ways of putting down brown haired, brown eyed boys (or any other combination of difference) to promote the blond haired blue eye, but instead focused on and obsessed over the positive of being blond and blue eyed. Through her strive to positively show these people in a positive light, she promoted negative feelings towards anyone who was not blond haired blue eyed. This goes to show that what you promote acceptable as a designer, also implies what is not acceptable in society. Are we doing the same thing in todays fashion magazines? Is anyone who is not a size zero not considered beautiful? Society's obsession with being skinny is with out a doubt fueled by the media and their promotion of scary skinny models. The designers of this media, like Lenny Rienfenstahl have the power to control how we think, and what we deem to be beautiful and acceptable in our society.

Response Questions to the Art of Noises

How do you think Russolo would feel in a world without simultaneous sound? Explain your answer based upon what you have learned about Russolo’s philosophies of sound from this article.

According to Russolo there cannot be a world without simultaneous sounds. No matter where we go, what we do, or what we listen to, there will always be some sort or noise or sound from our activities. How we compose these noises, from old and new machinery, and other sounds is up to our imagination. We will always have simultaneous sounds no matter how hard we try to avoid them. They are part of our everyday lives and activities, we just have to listen.

Does Russolo value “noise”? Do you value it? Why or why not?

Russolo is all about the value of "noise". He finds beauty in the sounds of unconventional sounds from machienes, technology, and any other sound that is not considered classical. I value some types of noise. I personaly are more attracted to noise if it has some kind of rythem to it. I don't really understand or find random noise attractive. However through learning about it in this class, I may change my mind.

What is the role of noise in the media you enjoy? (games, films, radio, news, music)

Noise makes the everyday media that we are subjected to more realistic and enjoyable. For example, my little sister and I always play the video Mario Kart together. This car racing game would not be the same, or provide the same enjoyment without the use of zooming car noises, funny noises from the characters, as well as the sound of an occasional explosion. If these noises were absent or replaced with the sound music, the video game would not be as realistic or attractive to its users.

Compare the sound environment in your dorm with the sound environment in your home. How do these different sound environments affect your your mind, you ability to focus, or any other aspect of your daily experiences?

The environment of my dorm is drastically different than the sounds of my home. In my home, there is always a quite room or space where I can go to do my work. The sounds of my home are just a lot more peaceful and comforting compared to the sounds of my dorm. In my dorm there is always some sort of music playing, whether it be blaring through the walls, or distant from down the hall. You can always here some sort of voice or chatter from all the people who live there. It is only natural to hear these noises because we live in such close quarters, however it makes the quest for peace and silence almost impossible. Sometimes this aspect is a good thing because you never quite feel alone, however when trying to focus on homework or just take some quite time for yourself it becomes a problem.

Monday, February 8, 2010











As an active learner, I can help myself by studying in a group so I can reflect my ideas off of others. As an intuitive learner, I can help myself my making connections with class material to myself and things that matter to me. As a visual learner, I can color code my notes to help me organize and differentiate material

Important Things I Learned in class 2/5

1. If you spill water on your computer turn it off as fast as you can so electricity doesn't run through it any more. Then run to the dining all to get a big bag of rice to soak it in
2. The futurist movement was not only an art movement, but also a movement in the way people thought about music, sound, and life. They combined new exciting sounds of industry with classical, old romantic sounds. They introduced people to a new futuristic forward way of thinking.
3. The liar bird of the rain forest imitates any sound it hears. Including unnatural sounds of construction, jack hammers, camera lenses, and people talking. This is extreme irony because this natural bird found in pure nature imitates the sounds of industry and the people that are ruining its environment.

Friday, February 5, 2010

Notes 2/5

Noise Appreciators
Industrial Noise Lovers
Acoustic Ecologist/ Nature Sound Lovers
Sound as Beautification

The Industrial Noise Lovers <3

-Roaring 20's, industry---The Futurists
- all about speed, glorification of war, going against the norms of society and what is considered acceptable
- threw out old ideas, and replaced them with new exciting ideas of technology and

-Combined traditional w/industrialized sounds (industrial machine like sounds compete with classical music/instruments)

-formal quality: piano, violin, etc v.s hard/harsh mechanical techy noises

- thinking in a different way- introduce the audience to something new, and new and fresh way of thinking

- Talking heads looked to the futurists for a new way of thinking-sound language
-fantasia, the rite of spring, (part III when the dinosaurs are becoming extinct)

www.freesound.org

formal qualities:

-simultaneity - things happening at the same time
-point of view/soundsource (position)
-attack and decay ( how quickly the volume goes up/down) VOLUME
-wet and dry space (clarity v. character)

the rate at which a noise fades in/out -->filter--> fade special (changes in attack and decay)
look @ editing sound terms on blackboard

THINK SPACE- make a sound space with and intervention